Version 0.3
Miles Deep » Devlog
CHANGELOG:
- Smoke Screen has been converted into an active skill. Active skills are meant to introduce more player agency and strategy without turning Miles Deep into a full-blown RPG.
- Added First Aid Spray, a signature active skill that should give the Field Medic more utility as a support character.
- Rebalanced existing skill tree nodes, added a few new nodes, and adjusted their costs to better reflect their value.
- Buffed the first area boss a little to keep things challenging.
I plan to add more classes, areas, enemies, bosses, and, of course, many more skill tree nodes for the game's 1.0 release. For now, I hope this gives players a taste of where Miles Deep is heading.
As always, keep the feedback coming!
Files
miles_deep_demo_v03.zip 24 MB
53 days ago
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Miles Deep
A retro-inspired military incremental/auto battler set aboard a cursed offshore oil rig.
| Status | In development |
| Author | Pixel Army Games |
| Genre | Simulation |
| Tags | 2D, Auto Battler, Creepy, Godot, Idle, Incremental, Pixel Art, Retro, Short, Singleplayer |
| Languages | English |
More posts
- Version 0.450 days ago
- Version 0.257 days ago
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