Version 0.3


CHANGELOG:

  • Smoke Screen has been converted into an active skill. Active skills are meant to introduce more player agency and strategy without turning Miles Deep into a full-blown RPG.
  • Added First Aid Spray, a signature active skill that should give the Field Medic more utility as a support character.
  • Rebalanced existing skill tree nodes, added a few new nodes, and adjusted their costs to better reflect their value.
  • Buffed the first area boss a little to keep things challenging.

I plan to add more classes, areas, enemies, bosses, and, of course, many more skill tree nodes for the game's 1.0 release. For now, I hope this gives players a taste of where Miles Deep is heading.

As always, keep the feedback coming!

Files

miles_deep_demo_v03.zip 24 MB
53 days ago

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