Miles Deep
Miles Deep is a retro-inspired clicker/auto battler set aboard a remote offshore oil rig where all communication mysteriously ceased weeks ago. A military reconnaissance team was sent to investigate. They never returned.

Lead a squad of soldiers through rusting workshops, flooded corridors, and forgotten industrial depths as you battle twisted workers, monstrous sea-born horrors, and towering bosses. Recruit new classes, unlock powerful skills, and watch your team fight automatically while you focus on building the perfect squad.

Inspired by the simplicity of classic JRPGs and the atmosphere of 90s survival horror, Miles Deep is a compact, replayable adventure that rewards smart progression and careful planning.
Features
- Side-view auto battles inspired by classic RPGs.
- Recruit and upgrade a squad of unique military classes.
- Unlock skills and permanent upgrades between runs.
- Explore a cursed offshore oil rig across handcrafted areas.
- Fight grotesque bosses lurking in the depths.
- Retro pixel art with an old-school horror atmosphere.
CREDITS:
Game Design, Programming & Art
Marcelo Colonia
https://marcelocolonia.ie
Voice Generation
Soldier voice lines were generated using Piper, an open-source offline text-to-speech engine by Rhasspy.
https://github.com/rhasspy/piper
Music & Sound Effects
Music and additional audio assets provided by Zapsplat.
https://www.zapsplat.com
Scene Transitions
Uses the Godot Modular Transitions addon by Binbun.
https://binbun3d.itch.io/godot-modular-transitions
Icons
Most icons provided by Free Game Assets
| Published | 2 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Pixel Army Games |
| Genre | Simulation |
| Made with | Blender, Aseprite, Godot |
| Tags | 2D, Auto Battler, Clicker, Creepy, Godot, Idle, Incremental, Pixel Art, Retro, Short |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Mouse |
| Links | Blog |
| Content | No generative AI was used |




Comments
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Pretty good start, excited to see where this goes!
Thank you for playing, stay tuned!
What happens if they are told to stay here.
That gives you the choice to go solo as the Soldier. At the moment I don't think he can make it too far on his own, but it's something I surely want to make possible.