<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Miles Deep Devlog - itch.io</title><link>https://pixelarmygames.itch.io/miles-deep</link><description>A retro-inspired military incremental/auto battler set aboard a cursed offshore oil rig.</description><item><guid>https://pixelarmygames.itch.io/miles-deep/devlog/1626403/version-04</guid><title>Version 0.4</title><link>https://pixelarmygames.itch.io/miles-deep/devlog/1626403/version-04</link><pubDate>Wed, 12 Aug 2026 23:11:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>CHANGELOG: A new round of small UI improvements based on player feedback: Increased the typewriter text speed to make cutscenes faster to read. Added a visible Skip button to cutscenes. Added an &quot;RMB...</p>]]></description></item><item><guid>https://pixelarmygames.itch.io/miles-deep/devlog/1622737/version-03</guid><title>Version 0.3</title><link>https://pixelarmygames.itch.io/miles-deep/devlog/1622737/version-03</link><pubDate>Sun, 09 Aug 2026 21:57:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>CHANGELOG: Smoke Screen has been converted into an active skill. Active skills are meant to introduce more player agency and strategy without turning Miles Deep into a full-blown RPG. Added First Aid...</p>]]></description></item><item><guid>https://pixelarmygames.itch.io/miles-deep/devlog/1618398/version-02</guid><title>Version 0.2</title><link>https://pixelarmygames.itch.io/miles-deep/devlog/1618398/version-02</link><pubDate>Wed, 05 Aug 2026 22:11:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Thanks to everyone who&#039;s been playing and leaving feedback! Here&#039;s what&#039;s new in this update: CHANGES: Added a 2x game speed toggle. Missions now automatically continue after 3 seconds , making runs f...</p>]]></description></item></channel></rss>